We have released both the kernel-version and the stand-alone version of Simba system, which is a Spark/Spark-SQL extention to in-memory cluster-based large scale spatial data analytical engine.The first release contains the PosgreSQL (9.4.2) version that has fully integrated online aggregation (with the support for SPJ and Group By queries, including joins over multiple tables) into the kernel of PostgreSQL. We are excited to open source the first release of the XDB (approXimate DB) system.Dong Xie is one of the 10 Microsoft Research PhD Fellows for Class of 2018-2019! See the news release for more details.Zhuoyue Zhao received the Google PhD fellowshipof Class 2019 in Structured Data and Database Management: Google PhD Fellows.Yanqing Peng received the Google PhD fellowshipof Class 2020 in Structured Data and Database Management: Google PhD Fellows.I was a member of the Data Group at Utah. A more detailed version about myself is here. In summer 2007, and was an Assitant Professor in the Computer Science Department at Florida State University from Aug 2007 to Aug 2011. Obtained my Ph.D in computer science from theĬomputer Science Department at Boston University I wasĪ Professor in the School of Computing at University of Utah. I currently lead the database team at Alibaba/Alibaba Cloud. The post-apocalyptic story is basically just an excuse for more tower blasting, but Anomaly 2’s missions are super tough and sweetly satisfying when you finally figure out the perfect path, convoy configuration, and power-up placement to make it through an especially hairy section of tower-infested turf.Formerly Professor at SoC, Now at Alibaba Cloud, ACM Fellow, IEEE Fellow But like the multiplayer, it’s still a polished and satisfying challenge. It’s an impressive initial foray into competitive player-vs-player.Īnomaly 2’s four- to five-hour campaign might be more of the same – it’s played exclusively from the column point of view, and until the final missions there are barely any radical new units or features to play with other than cool robot transformation effects. Whether the multiplayer community will grow into a balanced and thriving metagame remains to be seen, but if it does it’ll be well-supported by great features like stat tracking, matchmaking, leaderboards, persistent ranks, and comprehensive tutorials to help ease into the complex multiplayer ruleset. #Anomaly 2 demo fullMultiplayer is a complex beast full of scoring rules and unintuitive limitations, and it’ll take time to fully understand. But that strategy may prove is as risky as a Starcraft Zerg rush against an experienced player as the community learns and evolves. Even with ample in-game help and guides, many of the games I’ve played so far devolve into the tower player just spam-constructing as many towers as possible at the last moment to try to ambush convoy players. I’ve never played anything quite like it, but that originality makes it unfamiliar, and there are some growing pains as the community learns to handle Anomaly 2’s new mechanics. Think you’re going to burn down my Scorcher before it eats through your units? Think again. My personal favorite is Taunt, a tower ability which forces the convoy to focus all fire onto a single target. When they meet in short, intense confrontations, both players set off abilities to counter and re-counter one another in an ever-shifting power struggle.īoth sides have a collection of power-ups that can help tilt battles in their favor and open up a great range of tactical possibilities. The tower player must sell and replace poorly positioned towers in anticipation of the attack, and the convoy player must reconfigure his force to counter those towers as he circles around probing for weakness in the lines with his nimble, free-moving commander unit. Both players need these moments to advance through the tech tree and observe their opponent as they feint and parry without ever coming into contact. Most matches start with plenty of downtime as the column meanders around the map gathering resources for its assault, but it’s a time of tension. But it works for the most part, because defeating a wily human opponent requires clever tactics and excellent on-the-fly strategy. A real-time strategy game where one side plays the defending, immobile alien towers and the other the attacking human convoy sounds incredibly strange – and it is.
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